Ship Crits

Roll a d100 and look at the table:

1-10%-    navigation systems shut down-cannot interspacially travel

11-20%-    Communications Failure-no communica can be sent

21-30%-    Engine Failure-speed=1lyh 31-40%-    fire-2d6*10 damage per round.

41-50%-    sheilds buckle-no armor

51-60%-    Tracking Systems failure- -10 to strike

61-69%-    Thruster systems fail--10 to dodge

70-80%-    Weapons malfunction-cannot attack

81-90%-    spacial spin-ship is caught in spacial spin and cannot attack for 1d6 rounds

91-99%-    Hull breach-imobilized, that section is unusable until fixed, and anyone in that section is killed

100-    Stasis lock-ship fails to function at all