Initiative System

-Initiative-

To begin a combat round each participant will roll its separate initiative dice (1d20+INT bonus), then your divide that number by your attacks per round to get the order. (each 10 points of DEX is 1 Attack per round). This will determine the amount of and when a charcter may attack. Highest number goes first down to the lowest number.

EX 1. Kaku, Neo-Cell, and Begeta are in a combat. They all roll initiative dice.

Kaku: rolls an 18 and has 6 attacks (he takes action on: 18, 15, 12, 9, 6, 3)

Neo-Cell: rolls a 24 and has 6 attacks (he takes action on: 24, 20, 16, 12, 8, 4)

Begeta:  rolls a 14 and has 7 attacks (he takes action on: 14, 12, 10, 8, 6, 4, 2)

If their numbers get to 0, or into the negatives, then lose those attacks. Only positive numbers in the initiative.

The attcaks would be

Neo-cell

Neo-cell

Kaku

Neo-cell

Kaku Begeta

All of them Simultaniously

Kaku

Neo-cell and Begeta act at the same time

Begita and Kaku act at the same time

Neo-cell and Bageta act at the same time

Kaku Begeta

The combatants would then re-roll initiative and start the sequence over till the battle ends.

If a character is dodging and attacking on the same action, a single combat teleport, advanced combat teleport, zanzoken, etc. works for both dodging and attacking.

If two people attack on the same action and attack each other, they are both at +3 to strike with HtH attacks. If they both attack with Ki, they automatically counter each other, but still may not pump ki unless they have the Counter ability for the attack. If one uses HtH and the other uses Ki, the HtH attacker automatically hits, unless they roll an unmodified 1, 2, 3, 4, or 5 (they still add in the +3.)  If this occurs, the Ki attacker may attempt to dodge at -5. The Ki attacker rolls their strike at +10.

If two people attack on the same action and attack the same person, they recieve +5 to strike with both Ki and HtH. If one of them attacks with Ki, the defender must choose to either counter the Ki attack and not attempt to dodge the HtH attack (unless the HtH attacker rolls an unmodified 1, 2, 3, 4, or 5, l) or they may attempt to dodge both attacks.

If three or more people attack in the same action, you have a choice: just use normal rules because at this point it becomes WAY too complicated to understand without checking back at these rules every five seconds OR follow a bunch of all too complicated rules.