Stab Crits

- Critical Strikes - Blade - Stabbing -

The hit tables are as follows

1-10     Left leg

11-20    Right leg

21-30    Left arm

31-40    Right arm

41-50    Stomach

51-60    Chest

61-70    Back

71-80    Groin

81-90    Neck

91-100    Head

Blade stabs are different from normal strikes, for unlike normal strikes, a blade cut causes bleeding, which can be a real problem for your character. Therefore, you'll have to deal with that quickly.

(*) Gash - This sucker starts to bleed. BAD. You start at a 10% chance to pass out when you first receive a gash (mainly from pain). Every round you don't stop to treat the bleeding, the chance grows by an extra 10%. Another hit to a gashed area adds another 10% to this total. Unconscious or not, once this reaches 100%, you will die in 10 minutes if no aid is given.

- Blade damage - * Head* 1. Gash (Double Percentage Increase - See (*)) 2. 50% chance of falling unconscious from severe bleeding, will die in 10 minutes if no aid is given 3. Brain Damage - Roll 1d100 -76-100% - Relatively lucky (no permanent damage, Amnesia will only last for 1d100 days, roll            #2 event) -26-75% - Lose 2 int permanently, Amnesia Permanent, Roll #2 Event -2-25% - Lose 4 int permanently, Amnesia Permanent, Roll #2 Event -1% - -4 Int, Fall unconscious from severe bleeding, will die in 10 minutes without aid and go into a coma for 1d100 days after aid with permanent Amnesia. All have chance of Amnesia (roll 1d100,            that is percent of memory lost) 4. Brain Shish-Ka-Bob - Brain dead!

* Neck* 1. Gash(*) 2. Pierced Throat - Cannot breathe, will die in 5 minutes. 3. Impalement - Instant Death

* Arms* (finges, hands, upper/lower arms, shoulder, ect 1. Gash(*) 2. Pierced muscle tissue - Arm unusable

* Chest* 1. Gash (*) 2. Pass through/pierce the rib cage/sternum -49% chance of a pierced heart. You die instantly. -49% chance of a pierced lung. you have 10 minutes to live. -2% chance that it missed all major organs, 25% chance of unconciousness. you have 1 hour to get to a hospital/tank or die.

* Stomach* 1. Gash(*) 2. Blade passes completely through body (25% chance of unconsciousness, 5 minutes to live.)

* Back* 1. Gash(*) 2. Pierced Kidney - Will die in 1 hour from blood poisoning if no aid is given. 3. Blade passes completely through body (25% chance of unconsciousness, 5 minutes to live.)

* Groin* Note: This applies for Females too, unlike HTH/Stabbing crits 1. Gash(*) - you lose 1d2 actions from keeling over unless female, 25% of becoming sterile 2. Extensive damage - 50% of becoming sterile 3. Pierced - Sterile 4. Disembowled - Blade goes all the way through area and out the rear. 35% chance of unconsciousness, 10 minutes to live.

* Legs*(toes, feet, lower/upper legs, hips, ect.) 1. Gash (*) 2. Pierced Muscle Tissue - Leg unusable