Orge

Ogre

Attributes:

INT 2d6

MNT 3d6

STR 4d6+2

DEX 3d6

STM 5d6

SPD 3d6

HP: STMx14+25 per level

KI: MNTx10+10 per level

Pick four powers at level 1 and one for each level after

Special

1. At level-up, Ogres gain +25 to ONE stat.

2. Ogres usually inhabit Hell, though they can travel to and live in other dimensions, including Heaven.

3. +1 Ki damage per 25 HP. +1 HtH damage per 30 ki.

4. Ogres, while not neccisarily evil, usually have unpleasant demeanors.

5. Ogres have four different colors. Roll 1d10 to decide your color:

1-3: Blue: These Ogres are larger in size and have greater strength than normal ogres. Their large size decreases their speed and agility, however. Begins with Bulk up. +10 STR, +5 STM, -5 DEX and SPD. HP multiplier is x16.

4-6: Orange: Orange Ogres are physically weaker than other Ogres, but are much smarter and better with Ki. They begin with one extra power. +5 INT, +10 MNT, -5 STR, -2 DEX annd SPD, -1 to SPD. HP multiplier is now x12, but Ki multiplier is x12 also. Every time Orange Ogres increase in class, they gain 2 new powers, besides the one they gain at level-up.

7-9: Yellow: These Ogres are faster than other Ogres, sacrificing raw strength and ki abilities to gain greater speed. Begins with Multi-Fireball OR Combat Teleport. +15 to DEX, +10 to SPD, -5 STR, STM, and MNT. -1 HP Modifier. Gains +1 to SPD and DEX per level, besides normal increases.

10: Red: These Ogres are the cream of the crop, the best of their race. They gain +8 to all stats, and 15 points to distribute among any stats. +1 Ki and HP Modifiers. Begins with two extra powers.