Ebifu-jin

Ebifu-jin

Attributes:

INT 1d10+1

MNT 6d6

STR 3d6+5

DEX 5d6

STM 3d6

SPD 4d6

HP: STMx10 +15 per level

Ki: MNTx10 +15 per level

Pick three powes at level 1 and 1 every level after

Special

1. At level-up, Ebifu-jin gain +22 to ONE stat

2. Ebifu-jin train extremely hard. They gain 50% more bonuses from normal training and 33% more bonuses from increased-gravity, weighted-clothing, and schools.

3. Ebifu-jin are not effected by extreme cold. However, they take x2 damage from any attack based on fire, and may take damage from some heat sources that don't affect normal creatures, at the GM's descretion.

4. Ebifu-jin gain 300 experience from any battle in which they reach under 25% HP and 10% STM.

5. Ebifu-jin take no damage from another Ebifu-jin's Touketsuken.

6. Loses 5% of all stats when LPed

Unique Powers:

1. Touketsuken: The Ebifu-jin fires a blast of wind from the palms (much like a Kamehameha). If this blast hits an enemy, it freezes them solid. The victim may not move and cannot use any damage causing ki abilities (may use things like Sense Ki, Charge, Stat Boosters, etc.). The can only escape by breaking the ice by rolling under (freezers MNT - frozen person's STR)/2 on a 1d100. This attack does 5d10 damage when it hits, plus 1d10 every action the victim is trapped due to the cold. Touketsuken uses ki strike -2. Cannot be chosen until level 2.