Armor

Cloth Armor

Simple cloths that give some protection

x1 has 10 hp, Costs 5

x2 has 25 hp,  Costs 25

x3 has 50 hp,  Costs 50

x5 has 100 hp,  Costs 100

-Encounter Suit:

Under-suit worn by some under armor to prevent damage by debris. Absorbs hth attacks of 10 damage or less (comes in a variety of colors)costs 50 credits

x1 has 50 hp, Costs 10

x2 has 100 hp,  Costs 50

x3 has 150 hp,  Costs 100

x5 has 250 hp,  Costs 125

-Saiyan Armor 1

(the kind Radditz wore) - costs 100 credits 200 Hp

-Saiyan Armor 2

(the kind Gohan wore on Namek) -  costs 250 credits 500 Hp

-Saiyan Armor 3

(the kind Vegeta wore during Freeza battle)- costs 500 credits 750 Hp

Ginyu Armor 1

(the white colored armor)  costs 300 credits 550 hp (can only be worn by those that were in the ginyu school)

-Ginyu Armor Level 2

(black colored armor) costs 425 credits 700 hp (can only be worn by those that were in the ginyu school)

-Icer Armor

(what Freeza was wearing in first form) costs 1000 credits can only be worn by icers. 1000 Hp Armour absorbed 1/2 the dmg of the attack dealt to you.

''Standard Armor can be repaired at a cost of 2x the hp lost. ex x5 armor loses 100 hp in a fight, it can be repaired with 200 Credits''

*Armor Add-on's*

Having 3 of these raise the armor rating by 1 all and an encounter suit  by 2

-Bracers: adds 50 hp = 200 credits

-Leg Bracers:  adds 50 hp = 200 credits

-Shoulder-pads: adds 100 hp, -1 to strike w/ arms = 300 credits

-Hip and Groin pads:  adds 100 hp, -1 to strike w/ legs = 300 credits (groin pads block an attack to the groin unless the attack does a critical. Then see GM for effects) (armor takes 100% of that damage)

*Spike Add-on's to armor*

-Gauntlets: +5 damage to punches, power punches, and axe-handles = 100 credits

-Elbow Pads:+5 damage to elbow = 100 credits

-Knee Pads: +5 damage to Knee = 100 credits -

Shin Guards: +5 dmg to kicks (doesn't include drop kicks) = 100 credits

-Shoulder Pads: Adds +5 damage to rams = 100 credits

*Capes*

Can be used to automatically block a ki attack, damage not blocked penetrates fully

-Normal Cape = 100 hp, 1000 credits

-Armored Cape = 500 hp, Requires 50 STR to use, 2000 credits