Wyrm Dragon

Wyrm Dragon

Attributes: INT 5d6+6 MNT 3d6+20 STR 5d6+15 DEX 6d6+10 STM 5d6+15 SPD 3d6+20 HP: STMx13+25 per lvl Ki :MNTx13+25 per level LP and STM Points:STM+STR Pick three powers at level 1 and one for every other level after. +1 power every other level, beginning at level 2

Special

1. Can speak nothing at level 1, Dragonese at level 2, Common at level 3, and Telapathically at level 5.

2. Start with Flight, which does not cost Ki.

3.Every level they get 25 points to add to any base stat except INT, and 2d4 to add to INT

4.At level 5 a dragons power grows greatly changing ki modifiers to 15 instead of 13.

5.At level 5 a wyrm dragon gains the ability to allow himself to be the dragon of a set of dragon balls. This can only be done by a Namek of the Dragon Family.

6. All attacks made must be associated with your element.

Unique Powers:

1.Armored Scales: Dragon scales are extreamely hard. +2 to dodge, +1d6*10 to hp (with another 1d6*10 hp a  level), have a chance to repel small attacks (10% to repel ki attacks 1d2*10 or less, +5% every level) Dragon's can only get this at level 4

2..Breath Element: Dragon's can breath one element corresponding to their color. They can not get this power until lvl 2. Costs 25 ki and does 1d10*12+1d10*12 per level. NOTE: All breath attacks are temporary, last until the battle is over unless stated otherwise or you lose a limb.

3.Spine Spikes: At lvl 3 Dragon's have a 40% chance to get Spine Spikes that go from the tip of the nose to the tail. These spines give +5 to hth damage, and have a 30% chance to damage an opponent when you are hit. The chance to get them can be re-rolled every level, but stays 40%.

4. Every dragon has a tail and chomp attack. Tail does 4d6 damage, and is -1 to strike. Chomp does 5d6 damage, and is -2 to strike. Wyrm dragons have a Wrap attack. Its -5 to strike, and does STR/2 dmg every action held. You or opponent cannot attack until let go. To break free the opponent must roll (his str - dragons str)+10, or it is broken after 5 rounds.