Recomian

Recomian

Attributes:

INT 1d10

MNT 4d6

STR 8d6+12

DEX 5d6

STM 4d6+6

SPD 5d6

HP: STMx18+20 per level

Ki: MNTx6+20 per level

+1 attack per round

Pick  one power at level 2 and one for each level after

Special

1. +1 HTH damage per 50 hps

2. Starts with Dsicharge, Mouth Blast, Bulk-up, Block, and Flight

3. Recomains are hard to tire and there for have a stamina count of *2. Both rest and power rest restore double STM, so Rest now restores 4 STM and power rest restores 10 STM

4. For each level gained 20 points to add to any attributes besides INT and +8 STR

5. Begins with 50 Invention points.

6. Gains +75% to STR when LPed

Unique Powers:

Natural armor Can't be picked until level 3, Str / 5 is subtracted from damage taken. A multi attack hits too rapidally and in the same spot for the armour to affect each individual hit. This counts as a natural armour so only SP and AP can pierce it

Adrenaline Boost Can't be picked until lvl 5 Gain +2 actions +2 to strike and dodge and can take actions whenever you want during a round as long as you have the STM to stomach it, and have the actions to use in that round. It costs STMx3 for every action used in Adrenealine Boost, actions are taken from the end of the round. Costs 5 STM to use, and may only be used once every 3 rounds.