Avoidance

-Level 1, Discharge Dodge:

A character uses the power of discharge (must have to use this technique) to dodge more quickly. Roll Discharge damage, and each 10 damage adds +1 to ranged dodge.

-Level 1, Combat Teleport:

This allows character to move extremely fast for a short period of time. It is not an actual teleport. They can only teleport within their line of sight and it does not use an action. The character can use this to attack and dodge. Make strike/dodge roll plus usual bonuses with an additional +2 to strike/dodge. If a Dodge fails they can try to use normal dodge plus usual bonuses. Costs 10 ki and must have SPD 25+.

-Level 2, Advanced Combat Teleport:

This ability is basically the same as the normal combat teleport, but gives a +5 to strike/dodge. Costs 50 ki, and must have SPD 50+

-Level 2, Zanzoken:

This lets the user move so fast that he leaves an after image. This will allow the character to attack from a different spot while the enemy is confused. For every 15 points of SPD the character has he leaves one after image. Each after image costs 5 ki. For every after image created, the character gets +1 to strike. This can also be used while dodging, having the same effect, but adding the bonus to dodging. This technique costs 3 STM points.

-Level 3, Multi-Combat Teleport-

This is the same as combat teleport but does 1d4+1 of them. Each time you dodge, you  may subtract 2 until there is no bonus from teleport, then you may no longer dodge. It basically gives you up to +10 to dodge and strike. This costs 100 ki and you must have Combat Teleport

-Level 4, Multi-Advanced Combat Teleport-

This is much the same as Advanced Combat Teleport, and it does 1d4+1 of them. Each time you dodge, you may subtract 2 until there is no bonus from teleport, then you may no longer dodge. It is basically a powerful ability to have. This may be done only once per two rounds, and it costs 300 ki and you must have Advanced Combat Teleport.

-Level 5, Dimension Warp-

The user opens a portal in time and space and jumps through the portal to dodge the attack. It costs 100 ki and you must have at least 100 SPD to use the technique. This gives +20 to dodge rolls.

Level 6, Perfect Teleport:

This attack allows you to auto. dodge the attack.It costs the dmg divide by 2 ki to dodge this attack.(Ex.Cell tries to Perfect Teleport 17's kick,17 would have done 108 dmg,but Cell dodged it costing him 54 ki to dodge the kick.)You must be atleast lv1 15 to use this and have a Power Level of 50,000,000+. NOTE: No avoidance moves may be used in conjunction with each other (i.e. two of these moves may not be used at the same time).