Dabu-jin

Dabu-jin

Attributes:

INT 5d6

MNT 7d6

STR 6d6+8

DEX 5d6+5

STM 6d6+8

SPD 5d6+5

HP: STMx14+25 per level

Ki: MNTx13+25 per level

Pick 2 powers at level 1 and one for each level after

Abilities:

1. Dabu-jins are demons and can live on earth and hell, and travel between those dimensions.

2. Dabu-jins gain 22 points to any attributes besides INT at level-up.

3. Dabu-jins are immune to other Dabu-jins Sekikatsuba.

4. Dabu-jins are pure evil demons and therefore Sorcerers can make them Majins easily.

5. A Dabu-jin rules a portion of Hell. Because of this, they get the Daimao School at level 8.

6. A Dabu-jin's weapon of choice is a spear. They can magically create this at a cost of 20*level ki. This spear has +2 to hit, does 3d10(+1d10 per level) and gets the HtH bonus. It can also be thrown at a target for a -10 to hit, but if it hits, it is AP and gets +5d10 damage. It is destroyed after they throw it, and must wait til the start of a new Init round to create a new one. They can't create more than 1 spear per round.

7. Dabu-jins are magical beings. Because of this, they get +1 HTH damage per 40 ki, and +1 Ki damage for every 50 HP.

8. Dabu-jins start with Flight and Mouth Blast automatically.

9. Gain +10% to all stats when LPed

Unique Powers

1. Sekikatsuba: Cannot be picked untill level 6. You have a 25% chance to change people to stone that costs 25% of your  maximum Ki and your enemy must be within 25% of there maximum Ki. This is a very powerful technique and gains a +2% every level. The maximum percent is 50%. When turned to stone the person will permanently be stone until the Dabu-jin is killed or removes the power himself. Also Kaios, Kaioshins, and Dai-kaios have the power to remove Sekikatsubas. Cannot be chosen until level 5.

2. Honoo- A blast of magic fire. This is fired from the mouth. It does 2d6*10 damage, +1d6*10 per level, and is -1 to strike. Costs 10 ki.