Human

Humans

Attributes

INT: 1d6

MNT: 1d6

STR: 1d6

DEX: 1d6

STM: 1d6

SPD: 1d6

HP: STM*5+25

KI: MNT*5+25

+1 attacks per round Pick 1 power at level 1 and 1 each level after

1. +20 to any stats at level up 2. +15% to any stats when recovered fully from LPs 3. +5 to all stats every 5 levels

Humans can specialize thier power into 5 different techniques:

1) Martial Artist:

INT:+1d6

MNT:+1d6

STR:+1d6

DEX:+1d6

STM:+1d6

SPD:+1d6

HP is now: STM*8+25

KI is now: MNT*15+30

You gain +2 attacks per round instead of just +1 Pick 2 powers at level 1 and 1 each level after 

1. When a Martial Artists gets to level 10, he becomes a master and can teach his Powers to those in the same school(s) as he is in. 2. He starts with Spirit Aura: 1ki=1 damage 3. When fully recovered from LPs MAs gain +5% to all stats and +100 xp 4. +30 to any stats excet MNT, and +5 to STR each level 5. Martial Artists regain +10 ki every round 6. You gain +25 MNT every 5 levels 7. Pick 1 school of Tech for MAs 8. Can get a new school every 3 levels (3,6,9,12,15,etc)

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2.) Samuri:

INT: +2d6

MNT: +2d6

DEX: +4d6

STR: +2d6

STM: Same

SPD: +2d6

hp and ki same as MA

+3 attacks instead of +1

Pick 3 powers at level 1 and 1 each level after 

1. At level 10 you become a master, You can teach others in your school your Powers

2. When recovered from LPs Samuris gain +5% to each stats and +100 xp

3. You start with a Samuri Sword that does 2d20 damage and is SP and AP

4. +30 to any stats except STM, and +5 to SPD each level

5. Samuris regain +10 ki every round

6. You have the ability to self distruct by forcing all of your ki out of your body. DMG:5*ki

7. You start in the Samuri School, +10 to all stats and each 5 levels you gain +2d20 dmg to sword

8. You gain +30 to STM every 5 levels 9. You start with a Yajuu animal of your choice >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

3.)Ninja:

INT:+2d6

MNT: +1d6

STR: +1d6

DEX: +2d6

STM: +1d6

SPD: +3d6

hp and ki same as MA

+3 attacks instead of +1

Pick 3 powers at level 1 and 1 each level after 

1. at level 10 you become a master, you can teach others in your school your powers

2. You start with a Ninja Sword: 3d20 damage and is SP

3. When you recover in LPs you gain +5% to all stats and +200 xp

4. +30 to any stats except MNT, and +5 to SPD

5. You gain +30 to MNT every 5 levels

6. You are extremely fast on your feet. +8 to dodges (Not when flying)

7. You start in the Samuri School: +10 to all stats, at level 5 +2d20 dmg to sword and you start with Combat Teleporting >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

4.) Monk:

INT: +1d6

MNT: +3d6

STR: +1d6

DEX:+1d6

STM: +3d6

SPD: +1d6

hp and ki same as MA

+2 attacks instead of +1

Pick 2 powers at level 1 and 1 each level after 

1. You start with Soul Aura: 1ki=2dmg

2. You are more intuned with what is around you. +2 to Init

3. +30 to any stats, and +5 to INT

4. When brough into LPs and recovered fully you gain +5% to all stats and +300 xp

5. at level 10 you become a master, you are able to teach others in your school your powers

6. you start in the Yoga School: +10 to all stats except INT, INT: +14. You start with Sense ki, supress ki, zanzoken, and discharge.

7. +10 ki every round >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

5.) Amazons(Only for Women)

INT:+2d6

MNT:+2d6

STR: +4d6

DEX: +2d6

STM: Same

SPD: +3d6

hp and ki same as MA +1 attacks Pick 2 Powers at level 1 and 1 power each level 

1. You are aware of your surroundings +5 to Init and +5 to dodges

2. When recovered from LPs you gain +15% to all stats

3. You start in the Amazon School: +10 to all stats, You start with a sword that does 1d20 damage, And at level 5 you gain a long ranged disc weapon that does 1d10 damage and is Double Auto Critical.

4. Every 5 levels you gain +5 to all stats

5. every level you gain +25 to add to any stats

6. You gain +30 Ki every round

7. You can teach other amazons your Powers at level 10