Savage Lands Defense

1. Flight 2. Discharge 3. Combat Teleport 4. Sense Ki 5. Supress Ki

1 Savage Claw: This move summons the characters primal instincts and combines multiple claw punches and a double claw strike to seriously injure the opponent and throw him off guard. +3 to strike, does 1d6 punches, +1 double claw strike which inflicts 4d6 damage, and if successful, it makes the defender lose one action for that round, or if none remain, one for the next round plus initiative. This costs 10 ki to use. After five levels of using this technique, the attack does and extra 1d6 punches. This can only be used twice per combat.

2. Claw of the gods: This creates a ball of energy that is easily controlled by a series of hand movements by the creator. The ball does 4d4x12 damage, +2d4x12 every  level, is +4 to strike, and costs 75 ki.

3. Fatal Fury Attack: At the cost of 25 stm and 200 ki the attacker can generate an enegy of devasting proportions upon the attack delivers a combination multi punch,multi blast.You deliver an equal amount of punches and blasts (use the same d6) this attack goes up like a regular multi punch and gains 1d4 per lvl to the blast.the blasts do 2d4*15 dmg and the punches do 2d10 dmg (1d6*(2d6*10+ki bonus)+(2d10+hth bonuses)

Attribute Bonus: +15 str, stm &.dex -15 mnt -5int