HTH Crits

- Critical Strikes -

The hit tables are as follows

1-10    Left leg

11-20    Right leg

21-30    Left arm

31-40    Right arm

41-50    Stomach

51-60    Chest

61-70    Back

71-80    Groin

81-90    Neck

91-100    Head

(*) Severe Bruise - if you hit this spot again it causes exceptional pain, there's a 25% chance that you lose 1 action because of the pain, this percentage goes up by 10% every time that spot is hit while it's bruised.

- HTH damage -

*Head*

1. Severe Bruise(*)

2. Knocked Unconcious for 1d24 hours

3. Skull Fracture - 50% Chance of losing 2 int permanently (if you roll a 1, you go into a coma for    10 days) 4. Amnesia - Roll a 1d100 and that's the percentage of memory you lose.(i.e. if you roll a 100, you    lose 100% of your memory)

*Neck*

1. Severe Bruise(*)

2. Twisted neck - dead instantly

3. Shattered Treache - your dead in about one minute.

*Arms* (fingers, hands, upper/lower arms, shoulder, ect)

1. Severe Bruise(*)

2. Brake -whatever was broken is entirly inusable. -25% strike.

*Chest*

1. Severe Bruise (*)

2. Broken Ribs (1d4 ribs are broke) -10% to dodge, -5% to strike per rib

3. Broken Sternum -49% chance of punchered heart. you have 10 minutes to live, -49% chance of punchered lung. you have 10 minutes to live. -2% chance that it missed all major organs, but you are imobile, and 25% chance unconciousness you have 2 hours to get to a hospital/tank or die.

*Stomach*

1. Severe Bruise(*)

2. Internal Rupture - severe internal bleeding, and you throw up for a round, -20% to dodge, -10% to strike

*Back*

1. Severe Bruise

2. Dislocated disc(s) -paralized for 1d3 rounds, -33% dodge, -15% strike

3. Nerves destroyed -you can feel nothing, the benefeit is you can feel no pain, the detriment, you feel nothing at all

. 4. Paralized permanently -49% chance from waist down, -49% chance from waist up, -2% chance completely

5. Severed spinal cord -dead as soon as you move/are moved, unless you are moved via telekenisis, and placed in a tank, or taken to the hospital, then you'll still probably die.

*Groin*

1. Severe Bruise (You lose 1d2 actions from keeling over) (if female, none of these apply)

2. Damaged testicle - You drop to the floor and are esentially paralyzed, unless your stress level is at 5, you can't attack. 50% chance that only one, instead of both, Testicles is no longer useable

3. Destroyed Testicle - One of your testicles is completely destroyed, and no longer exists (it was    shoved up so hard it ripped off and is somewere floating around in your body, or it was ripped    off outwardly)

*Legs*(toes, feet, lower/upper legs, hips, ect.)

1. Severe Bruise(*)

2. Brake - That part of your body is inusable. -25% dodge.