Zumite-Zubi Mountains

One of the hardest training areas known to anyone. The final test is in fact damaging the frozen mountains... At creation, you get a 15% chance of damaging the mountains from your training. If you pass the test you will gain all the powers and attribute bonuses listed. If you cannot damage the mountains, you have a chance to come back every 4 levels to give it another crack, each time gaining 5% until you finally crack the mountains. At level 4, you have a 20% chance, at level 8 you have a 25% chance, at level 12 you have a 30% chance, etc, etc.

1. Discharge 2. Flight 3. Bulk Up 4. Dragon Punch 5. Charge 6. Enhanced Charge 7. Kienzan

1. When you have damaged the Zumite-Zubi mountains, your knowledge allows you to develop the Advanced Kienzan, a disk of unimaginable fearocity. It can't be countered, it is thrown as an invent (+4 strike), has automatic Remote Attack (roll strike again for half ki), and automatic DAC. 600 KI, 10d12*10 damage. Deflected but at full KI cost. AP and SP.

Attribute Bonuses: +3 to each stat including INT, +3 more to all stats after damaging the Zumit-Zubi mountains