Slash Crits

- Critical Strikes  - Blade - Slashing -

The hit tables are as follows

1-10     Left leg

11-20    Right leg

21-30    Left arm

31-40    Right arm

41-50    Stomach

51-60    Chest

61-70    Back

71-80    Groin

81-90    Neck

91-100    Head

Blade slashes are different from normal strikes, for unlike normal strikes, a blade cut causes bleeding, which can be a real problem for your character. Therefore, you'll have to deal with that quickly.

(*) Gash - This sucker starts to bleed. BAD. You start at a 10% chance to pass out when you first receive a gash (mainly from pain). Every round you don't stop to treat the bleeding, the chance grows by an extra 10%. Another hit to a gashed area adds another 10% to this total. Unconscious or not, once this reaches 100%, you will die in 10 minutes if no aid is given.

- Blade damage -

* Head*

1. Gash (Double Percentage Increase - See (*))

2. 50% chance of falling unconscious from severe bleeding, will die in 10 minutes if no aid is given

3. Brain Damage - Roll 1d100 -76-100% - Relatively lucky (no permanent damage, Amnesia will only last for 1d100 days, roll            #2 event) -26-75% - Lose 2 int permanently, Amnesia Permanent, Roll #2 Event -2-25% - Lose 4 int permanently, Amnesia Permanent, Roll #2 Event -1% - 4 Int, Fall unconscious from severe bleeding, will die in 10 minutes without aid and go into a coma for 1d100 days after aid with permanent Amnesia. All have chance of Amnesia (roll 1d100, that is percent of memory lost)

4. Skull Splitter - Brain dead!

* Neck* 1. Gash(*) 2. Severed spine at the neck, paralysis from neck down. 3. Head severed from body, head lives for 10 seconds after removal before dying, body dies instantly.

* Arms* (finges, hands, upper/lower arms, shoulder, ect) 1. Gash(*) 2. Break, arm dangles from body with one layer of skin. Inuseable and -15% strike. 3. Arm severed. Gone forever unless opperated on, -50% strike.

* Chest* 1. Gash (*) 2. Broken Ribs (1d4 ribs are broken). -15% strike and dodge per rib.

* Stomach* 1. Gash(*) 2. Gut Splitter (30% chance of unconsciousness, 3 minutes to live)

* Back* 1. Gash(*) 2. Spine partially severed, Paralyzed permanently -49% chance from waist down -49% chance from waist up    -2% chance completely 3. Severed Spinal Cord - dead as soon as you move/are moved, unless you are moved via telekenisis

* Groin* Note: This does not apply for Females 1. Gash(*) - you lose 1d2 actions from keeling over, 25% of becoming sterile 2. Extensive damage - 50% of becoming sterile 3. Removed - Sterile

* Legs*(toes, feet, lower/upper legs, hips, ect.) 1. Gash (*) 2. Break, leg dangles from body with one layer of skin. Inuseable, -15% dodge 3. Leg severed. Gone, -50% dodge