Defensive

'**Defensive moves may only be used instead of dodging. It may not be used after a failed dodge.**'

-Level 1, Improved Resting:

Character may learn to rest quicker, thus using their action to regain 2 stm. Note: Normal resting, which everyone has, recovers 1 STM per action.

-Level 1, Block:

Character may choose to take 1/2 damage instead of dodging an attack. So now before you roll your strike, you must pronouce this. Cannot use a Defensive Ki Move.

-Level 2, Advanced Block:

Character may block as normally, but can use a defensive ki move with this defensive move.

-Level 2, Parry Blast:

Parrying a blast can be anything other than just dodging it. you can catch it, swat it away, block it, anything you can think of. just make stk-5. if you catch it you can throw it back, but it costs you 1/2 of the original Ki to create it, to control it and throw it back. Then roll strike,ect. This could go on and on. After 3 throws though the attack leaves behind 1d6*10 damage which hits the thrower. It also costs 1 STM per throw. Each time the attack cost 1/2 as much ki as the last one (rd up) lowest ki cost is 1.

-Level 3, Power Resting:

Character absorbs some of the energy to gain 5 stm in that action, but this may only be done twice per round, and costs 10 ki.

-Level 4, Absorb Block:

Block 1/4 of the Damage, but you also GAIN 1/2 of the ki used to put in the attack. This cost 3 stm to do, and you may use Defensive Ki with the move, but than you only gain 1/4 of the ki used in the attack. * Note* When you are past 0 stm, you cannot rest, or you just fall over and lose.

-Level 5, Resistance:

Under much training of the blocks, and rests, you have learned to have a normal resistance to attacks. Subtract STR/5 from all attacks done to you. This may be used in conjuction with the Recoomians Natural Armor, and does Subtract STR/2 and cannot be pierced, when done so