Paiku-jin

Paiku-jin

Attributes:

INT 3d6

MNT 6d6+15

STR 4d6+5

DEX 5d6+10

STM 5d6+5

SPD 5d6+8 HP= STM x10 +20 per level

KI= MNT x15 +30 per level

+2 actions per round

Pick 2 powers at level 1, and 1 every level after

Special

1. Paiku-jin start with Discharge and Sense Ki

2. At a level up, they get 22 points to put in any attributes except INT.

4. They resemble Nameks in that they have green skin, but they don't have antennae or the pink muscle patches. Their skin is also not segmented like a Namek's.

3. For every 40 ki, they have +1 HTH damage. Also for every 200 HPs, they have +1 to Strike.

5. Paikus have a unique ki blast which is their's and only their's. You must give it a specific name and hand motions. It starts out at 3d6*10 damage, and at level 5 it gains Increased Charging. It goes up 1d6*10 damage per level, and also gets +1 to strike every level after level 5, due to it's increasing size. It costs 5 ki per 1d6*10 in the damage. Cannot be improved upon by ki invent rules.

6. Gains +10% to all stats when LPed.

Unique

1. Sonic Voice- A Paiku-jin's voice can be deadly when used properly. It does 1d4*10 damage, and if within 50% of the target's power level, it will stun them for 1d4 actions. It gains an extra 1d4*10 damage every 3rd level (3,6,9,12...etc). If a Paiku-jin attempts to use this more than once in the same round, they face a 50% chance to receive the stunned effect for 1d4 actions, and have a 25% chance of severely (and permanently) damaging their vocal chords. If this happens, they can never perform Sonic Voice again, and their speech is severely disrupted, to the point where only basic words can be made out. This may not be stopped by any type of aura, and is only counterable by another Sonic Voice or a Jace-jin's Sonic Blast.

2. ESP- They can speak with others through their thoughts. This costs 1 ki per 10 minutes, and is automatically learned at level 4.