Aruhua-jin

Aruhua-jin

Attributes:

INT 2d6

MNT 3d6

STR 7d6+3

DEX 5d6+3

STM 4d6+2

SPD 5d6

HP STMx12+10 per level

Ki  MNTx10+10 per level

Pick three powers at level one and once power for each level after

Special

1. Recovers 1d10 HP per round per level

2. At level up, gains 20 points to any stat besides INT

3. Starts with bulk up at no cost.

4. +1 HtH damage per 50 HP.

5. +1 Strike per 100 HP.

6. Gains +10% to all stats when LPed

Unique Ability (choose on at level one and none every again):

1. Boosted Stamina - gives user unlimited STM points for the rest of this battle. At the end of the battle, the user's STM count drops to 1 and cannot be recovered except by a full days rest or the equivalence to a full day rest (such as a senzue bean). Costs 60 ki and the user must have at least 2 STM points left to use.

2. Boosted Speed - user can take as many actions as they want (up to their remaining for the turn) when it is their turn to attack. At the end of the battle, the user's actions per turn becomes 1 and stay that way until the character rests for a full day or receives the equivalence to a full day rest (such as a senzue bean). Costs 60 ki.

3. Boosted Accuracy - user gains +10 to strike with HTH and a +4 to strike with ki attacks and ki invents for the rest of this battle. At the end of the battle, the user gains a -10 to strike with HTH attacks and -4 to strike with ki attacks and ki invents and their bonuses for these rolls no longer count. These effects last until the character rest for a full day or receives the equivalence to a full day's rest (such as a senzue bean). Costs 60 ki.