Akuma-jin

Akuma-jin

Attributes:

INT 1d20+6

MNT 2d6+10

STR 2d6+10

DEX 2d6+10

STM 4d6+5

SPD 2d6+10 HP: STMx9 +25 per level

Ki: MNT x8 +30 per level

Pick four powes at level 1 and 1 every level after

1. Akuma-jin are demons and therefore pure evil.

2. Akuma-jin are invincible against other Akuma-jin's Akumaito Kousen.

3. At level up, Akuma-jin gain 22 points to distribute among their stats

4. Akuma-jin have the ability to create some simply items (zenis may not be created, as Akuma-jin do not have the mastery of Kaios and other such beings, and zenis they create would be detected as counterfeit): Simple food, water, clothing, etc.: 5 ki per pound Simple tough things: Metals, Furniture, buildings, concrete: 100 ki per ton GMs approval

5. Akuma-jin have three castes. Roll 1d20 to determine your caste:

-1-8: Lesser Demon: -3 to all stats, except INT. Lesser Demon's Akumaito Kousen begins with a 5% success rate.

-9-18: Greater Demon: Normal stats.

-19-20: Supreme Evil: +1d6 to all stats. Supreme Evil's Akumaito Kousen begins with a 15% success rate.

6. Gains +5% to all stats when LPed

Unique Powers:

1. Akumaito Kousen: By accessing the power of their demon overlords, Akuma-jin may send a small particle of ki into another person. The Akuma-jin must remain still (taking all damage fully not using even defensive; any critical (auto, or otherwise) will stop this) for the duration of target's level - user's level of actions +2 (always at least two actions). Add one action for each class the target is above the user. The attack has a 10% chance of success minus the targets MNT/10. It can only work if the target has evil in their heart. If the attack succeeds, the target is instantly destroyed. Akumaito kousen is always -5 to strike. Gains +1% success chance after each use, successful or not.