Mamano-jin

Mamano-jin:

Attributes

INT 4d6

MNT 5d6

STR 4d6+10

DEX 5d6+10

STM 4d6+6

SPD 5d6

HP= STM*15 +25/lvl

KI= MNT*15 +30/lvl

Powers:  Select 1 power at level one and 1 for each level after that.

Special

1. Mamano-jin are the "big brothers" to the Makyosei-jin. Like their smaller cousins, Mamano- jin are demons and therefore are pure evil.

2. At level up, the Mamano-jin gains 20 points to add to any attributes.

3. Mamano-jin begin play with Bulk Up, and Telekinesis at no cost.

4. Mamano-jin are born with large, leathery wings with grant them great flying ability. They can fly at 5mph per point of SPD. They can fly indefinatley.

5. Mamano-jin can survive in the rigors of space. Which basically means they are immune to extreme heat, cold, and absence of oxygen. When in space, they can use their wings as solar sails, enabling them to travel through space without a space ship.

6. All Mamano-jin have incredibly keen senses that grant them a +1 to all initiative rolls.

7. Due to the odd shape and size of their bodies, Mamano-jin can never wear any armor of any type. However, they have incredibly tough skin that gives them 100hp worth of armor. This increases by 10hp per level up.

8. Mamano-jin gain +1 HTH damage for every 20ki they possess.

9. Mamano-jin have a large tail which they can use to attack with. They gain +1 to strike and it does 4d6 +HTH damage.

10. At level 4, Mamano-jin gain the ability to transform into a larger (about 15' tall), more powerful Form. When in this higher Form their MNT, DEX, STM, and SPD attributes are at +25% of normal and their STR is at +50% of normal (INT gains no bonus). This ability costs 50ki and 10 Stamina Points to use.

11. If a Mamano-jin is brought into LP's, they recover stronger than before. When fully recovered the Mamano-jin gains +25% to ALL attributes.

12. Mamano-jin can survive with negitive LP's for up to 1 week without dying.

13. Mamano-jin regenerate HP's naturally at a rate of 1d6hp (+1d6/lvl) every round.

Unique Powers

1.  Forced Regeneration:  With this ability, the Mamano-jin focuses his ki at certain points in his body, forcing the area to rappidly regenerate itself. Severed limbs (this does NOT include the      head!) can be regrown in a single action. While this is very handy to have, the ability is very stressful on the body. The costs are as follows:

- Hand:    25ki, 1 Stamina Point.

- Arm:    50ki, 5 Stamina Points.

- Leg:    100ki, 10 Stamina Points.

- Waist:    500ki, 50 Stamina Points.

This power can also be used to reverse the effects of a Critical Hit, but the cost is 100ki and 20 Stamina Points.