Major Rules

*STM Count*

A character's STM indicates many things. In the Dragonball RPG, it tells how many melee rounds a character can engage in combat. A character with a STM of 25 can fight non-stop for 25 actions. Every action subtracts one point from the STM pool (note that this is not from the STM attribute, STM count is different). There are many things that can reduce this count. You need to keep an STM count. There are other factors such as powers that cost more than the usual 1 STM to work. These will always have notes under them stating the difference in STM cost. When the character's STM count reaches 0 he begins to feel the effects of his activity. For every melee round that a character fights after his count reaches 0, add he gains -2 to ALL rolls, except damage rolls. Note: that these bonuses are cumulative.

Example: A character with a STM of 15 is trying his 17th actions. He should be -4 to all rolls

Eventually the character will reach 0 on all rolls. At that point, they would usually collapse into unconciousness.

You may recover 1 STM if you rest for one action. Resting doesn't use any STM.