Icer

Icers

Attributes:

INT 3d6+4

MNT 5d6

STR 3d6+16

DEX 4d6+16

STM 3d6+20

SPD 4d6+20

HP= STMx10+25 per level

KI= MNTx15+30 per level

Pick four powers at level 1 and one for each level after

Special

1. Icers are the most prideful race in the universe, even more proud than the Saiyans. They constantly underestimate their opponents. If they face an opponent that is a class higher they get angry and their technique gets sloppy and innafective giving them a -3 to all rolls.

2. Icers can survive in space, which basically means they can resist great heat, cold, and lack of oxygen.

3. Icers can live with under 0 LP for up to three days. But they lose 5 STM points permanently per day.

4. After each level, Icers gain 20 points to add to any attributes excluding INT.

5. Icers have the option to attack with their tail. It is +1 to strike and does 4d6 damage.

6. Gain 5 int every other level starting at 3 (3,5,7,9,etc)

7. Loses 10 MNT and INT when LPed.

Unique Powers

Change Form:

Icers have the ability to disguise their power by changing forms. The form will resemble the Icer, and can be either smaller or larger. All stats, except INT,  gain +10% (+10% per form) each time the Icer changes into a higher form (+10% from form 1 to form 2, +20% from form 2 to form 3, +30% from form 3 to form 4). The Icer gains a stronger form every 3 levels (first one is gained at level 3). Only 4 forms are allowed, including the first form. Every time an Icer increases in form, they become even more prideful. For each form they increase, they gain an additional -3 to all rolls when fighting an enemy of a higher class.

Piercing Blast:

This is an extremely powerful attack that many Icers use. It shoots a blast that inflicts 2d6x10. The blast is -2 to strike and costs 35 Ki. If it hits the Icer gets to roll on the critical strike chart. Cannot be chosen until level 3. Cannot be improved upon by ki invent techniques.

Golden Form: Icers can gain this through extreme training and focus, A Icer MUST choose to work towards this form and train for four straight months. At the end of those four months they can roll a 1d20, if they get 16 or higher they obtain the form. If they fail they need to train for one more month and can repeat the attempt with a 15 or higher. They can keep doing this to they get the form.

They Cannot do this Till level level 15 and have a 100,000,000+ power level.

Stat Changes= +100% of your Final form Stats, except INT and +2 HP and KI multipliers.

Penalty: Golden form uses a lot of power to maintain. Every action you perform you lose 20 STM and 100 Ki, even if you do nothing.