Dragon Ball RPG (D20) Wiki
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1. Discharge 2. Minor ESP 3. Split Form   4. Taiyoken 5. Level 1 and 2 KI Awareness 6. Multi Punch

1. Dodonpa: Starts 2d6x10 and costs 30 KI. The Dodonpa gains 1d6x10 damage each level up.

2. Kikoho: Original version of the Kikoho. Does 3d6*10 damage and increases 1d6*10 each level up. Uses 40 KI and 10 STM. If the character keeps using it and drops below 0 STM points, they have a 25% chance of dying.

3. Shin-Kikoho: This is the most powerful blast of the Tsurennin school. This attack uses 15 stamina points and 55 ki. It inflicts 5d6x10 +1d6x10 damage per level up.After level 4  If this attack hits the enemy loses 1 action. If the character keeps using it and drops below 0 stamina points, they have a 50% chance of dying.

4. Renzoku Kikoho: Using the normal Kikoho, the character can fire off multiple blasts. This technique however, should not be taken lightly, since each blast you fire off  costs the standard penalties (40 KI and 10 STM)

      Fires off....       1d4 shots: Level 1-10       2d4 shots: Level 11-20       3d4 shots: Level 21-30       (etc..)

     Every blast level gets a cumulative +1 Strike bonus. At level 24, let's say, you can fire off 3d4      blasts, and you also get a +3 Strike bonus. You roll a 6, so the damage would be a maximum of      2 6d6*10(*6) total. However, it would also cost you 240 KI and 60 STM. After performing      this, the user cannot attack for the remainder of the round, and they automatically lose 5 actions      in the next round. If you fall under 0 STM using this, there is a 75% chance of dying. This roll      bypasses the standard 25% chance.

Attribute Bonuses: +10 MNT +10 STR +10 DEX +10 STM +8 SPD

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